Learn how to use the teaboy software or get help with common problems. Remember to also refer to the user Forum for additional help.
Get answers to some of the most frequently asked questions about Teaboy and the Teaboy Audio services.
There are many ways to manipulate the gear settings, so this will organize them by the types of gear knobs/settings.
Dials: You can change the position of a dial by simply clicking on the marker and dragging it to the position you want. You can also click on the position you want the dial to change to and it will snap to your mouse position. In order to be sure you are accessing the dial you want to edit, look at the mouse cursor. As soon as your mouse is over an area of the dial, your cursor will change from a palm cursor to a pointer cursor. This applies to all knobs and buttons. You can also change the value of the dial by using the scroll wheel. If you have a scroll wheel it can be a much more efficient way to change a dial settings in many cases. Also, unlike a real dial, if you continue turning the dial past it's maximum or minimum setting, it will then jump to the opposite end of its range. So for example if the dial is near it's maximum value, and you need to set it near it's lowest value, you can continue turning it clockwise (assuming that is the direction to increase value) and it will jump to it's lowest value after it reaches it's highest value.
Sliders work pretty much the same as dials, only they move in a straight line rather than rotate. You can click on the slider and drag it into position, or you can click on the position you want the slider set to and it will snap to that position. The scroll wheel will also move the slider back and forth.
Buttons are as simple as clicking on the button to turn it on or off. Like everything else, you can tell if your mouse is in position to change the button status when the cursor changes into a pointer. Some buttons haev a status that is indicated by an LED, and have multiple LED statuses. Each mouse click on the button will advance the LED to the next settings in these cases.
Switches aren't any different than buttons, except they may have more than 2 states. You can flip switches by just clicking on the switch. Each mouse click will advance the position of the switch. So if you have a switch with more than 2 positions, you can continue clicking on it until you get the position you want.
Levers are the same as Switches. Simply click on the lever until it's in the desired position. Each click will advance the lever to the next position.
LEDs are used to indicate the status of settings or buttons. Any LED that is editable can be changed by clicking on the LED itself. Some features (such as the Ratio Setting on a Distressor) are done by clicking on the ratio button repeatedly until the desired setting is reached. But to save time, you can simply click directly on the LED of choice instead of having to cycle through the values. Often times clicking on an LED is the best way to edit settings. For example the Detector settings on the Distressor scrolls through different combination of LEDs. It's much faster to simply click on and off the LEDs as needed.
On some gear there may be a button used to change modes that are displayed by a combination of LEDs. In these cases the recall sheet just uses independent LEDs that can be turned on/off individually, but will not respond to the button being pushed. The reason is that it would be very inefficient to click through various patterns until you reach the correct one. It is much faster to simply click on the LEDs that should be on.
Some dials have stepped values. Editing them is not really any different than continuously variable dials, only there are set defined positions. Dragging the dial to the desired position or clicking in the desired position will move the dial into position. In the editor pane these are represented as a pull-down menu.
LCDs represent LCD displays on gear. They contain text and can be edited by simply clicking on the LCD section and entering in text. Double-clicking on text will highlight a word, while triple-clicking will select all the text in the LCD field.
Since there is no way to represent pull-knobs that can be easily interpreted from a sheet printed on paper, often times you will see gear with an additional LED next to the knob to help indicate that the knob is pulled or not. While this LED may not exist on the piece of gear, this is one of the cases where veering from the reality of the gear unit to increase readability is more important than trying to keep the look authentic.
You might find some buttons or knobs that don't function. some pieces of gear will have these types of knobs when their positions don't have any value in the recall. For example power buttons. Since there is no point in storing the position of a power switch on a piece of gear, it's better to save file size/bandwidth by not making them editable. Other cases might be a compressor meter button, since the meter display may not have any impact on the gear being recalled.
All knobs can also be edited in the Editor pane as well. For many knobs, using the Editor pane can be much faster than interacting with the image. Having both the Gear pane and the Editor pane let you have the most efficient data input for every knob. For some, moving the knob may be fastest, for others, typing a value may be faster.
At the bottom or right side of each piece of gear you will find the ports. These allow you to label what is connected to the ins and/or outs of the gear.